3D levels of detail: an archaeological costume

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3D levels of detail: an archaeological costume

4 подписчика

12+
12+

5 просмотров

год назад

ПожаловатьсяНарушение авторских прав
12+
12+

5 просмотров

год назад

3D model presents step-by-step simplification of a digital reconstruction of a Germanic warrior’s costume (Moskvin, A., Wijnhoven, M.A. and Moskvina, M., 2021. The equipment of a Germanic warrior from the 2nd–4th century AD: Digital reconstructions as a research tool for the behaviour of archaeological costumes. J. Cult. Heritage. 49, 48-58. https://doi.org/10.1016/j.culher.2021.03.003). The simplification (Meshlab software) employed the quadric-based edge collapse algorithm by Garland and Heckbert (1997). The captions above the models present the number of polygons. For further details see doi.org/10.1016/j.daach.2025.e00399 The authors are Victor Kuzmichev, Irina Zhukova, (Ivanovo State Polytechnic University), Aleksei Moskvin https://sketchfab.com/alekseimoskvin1 and Mariia Moskvina https://sketchfab.com/mariia89 (Saint Petersburg State University of Industrial Technologies and Design). This study was supported by the Russian Science Foundation under Project № 24-29-00268

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